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Martin (Marty) Smith's insight:
Could be cool.
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5 Super Secret Marketing Trends: nowists, share keys to your digital kingdoms, appify and gamify your content and developing blue oceans to win in 2016.
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Friends at http://www.moon-audio.com/hack-headphones-contest are offering a $1,000 headphone hack to the lucky winner of their Hack Your Hadphones Contest. What is a headphones hack? Even the best headphones can sound better with the right cables or other Moon-Audio.com magic.
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30 can't-miss facts about the power of gamification.
Martin (Marty) Smith's insight:
All marketing is teaching and listening now and this infographic has great tips for teachers and marketers on how to do both better. .
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Are you sick of in-app purchases attempting to empty your pockets? If so you might want to avoid these mobile games - they're among the worst for it...
Martin (Marty) Smith's insight:
Mobile gaming is growing so fast quality is bound to suffer. Here are a few games you can skip as you try the growing herd of others stampeding your way.
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Love music, headphones and the gear we use to hear great music? Enter the Moon-Audio.com Reviewer Contest and your ears say thanks. Last days! Contest ends tomorrow.
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Love Music? Audio Gear?
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The web + mobile + social means we are all about to be game developers. Those environments are so GAME FRIENDLY and game content so engaging in or out of the organization becoming game developers is in all our futures.
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It is one of the key emerging trends in learning, but according to experts the next few years could see gamification move from the periphery to become the cornerstone of our classrooms.
Martin (Marty) Smith's insight:
Great post emphasizing how the classroom and real life are running together like two trains on the same track. Gamification is a classroom natural since it creates an identifiable tribe working on a shared objective with friendly competition and a sale to know who is contributing and who isn't.
Lori Wilk's curator insight,
January 22, 2015 4:47 PM
#Forbes #article makes a great point about how #Gamification is a growing #Trend in #Education and we are only beginning to see its impact.
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All You Need Is Fun: How To Gamify Your Business [Infographic] image Top5Gamification. Be sure to get your customers in the game too. Reports show that only 31% of consumers are using online communities to engage ...
Martin (Marty) Smith's insight:
Would that it were so. I LIKE the idea of this infographic - that gamification is easy. I haven't found that to be the case, but like the idea. Our websites and content marketing must become more game-like to create the communities and engagement needed to develop ROI.
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Organizations are expanding their use of gamification to reap additional benefits.
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WackyKid Comment
Agnipravo Sengupta's comment,
November 1, 2014 12:04 AM
Wow Marty... this's one great insight! Never thought of the co-relation in that way...
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In this week's podcast, we chat with IDG Ventures partner PHil Sanderson about the game industry, where the growth is, and why so many VCs are reluctant to invest in game companies. Marty Note |
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Unleash you inner video game creator with these customizable games.
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Hack Headphones
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Win A $1,000 Headphone Hack
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Best Online Store Game
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Gamification Preso at Mumbai Loyalty Summit (Marty Note)
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Martin (Marty) Smith's insight:
Coolest Reviewer Contest
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As businesses look to finalize their workforce management strategies for the coming year, here are the top 7 issues you'll need to consider for 2015. Through 2015 and beyond, John Reed, Executive Director for Robert Half Technology, says there will be increased collaboration between business' IT and marketing departments. While this collaboration is already happening, the extent of collaboration will only increase in 2015 as businesses work to stay relevant and competitive, says Reed. And that increased collaboration will result in an increased demand for talent, such as the role of digital information officer, that holds both soft and technical skills and can interface with both departments, he says.
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While marketing costs went up in December, the cost of advertising games actually fell.
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Some data from a recent Game Developers Conference State of the Industry survey has got me thinking about trends in self-publishing.
Martin (Marty) Smith's insight:
Interesting idea - the more we create the more we need filters (i.e. "publishers"). May be true in content marketing too.
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Mobile Gaming
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Mobile Taking Over World
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They can't have what in the game? Join http://www.watchmojo.com as we count down our picks for the top 10 censored games.Check us out at http://www.Twitter.com/WatchMojo ...
Martin (Marty) Smith's insight:
What gets "censored" in the video game space is surreal and asynchronous as these 10 games prove. |